Project Lead for the UCSC Game Design and Arts Collaboration's 2018 extra-curricular game project, TYPOCRYPHA.
Winner of the UCSC Sammy Showcase's 2018 3rd Place Design Innovation Award.
Designed gameplay, pitched, and coined the title for the original concept of the game. Currently the lead director and project manager of the game, coordinating between design, writing, art, and audio staff members to work efficiently and effectively towards our creative vision.
Co-Producer and Audio Designer for UCSC student game SAVOR SABER, an environmentalist feeding adventure game.
As co-producer, I prepare administrative documents, manage task lists, track team progress, and resolve team conflicts.
In addition, I create SFX and Music as the sole audio designer.
Script and dialogue writer for the UCSC student game Origin Trail, a narrative traveling game about grief, impermanence, and seeing the sunset at the end of the world.
I create character concepts, backstories, design narrative events, & write event dialogue.