GAME PROJECTS

Check out the EXAMPLE VIDEOS page for extra unreleased content!


aLt-Project [Working Title] — Card x Command Active Typing Battle DRPG

(2024-Present) Solo-Developer

aLt-Project Gameplay

[🔗 Bluesky Tag]

Solo developer for aLt-Project, a hybrid action/turn-based typing dungeon crawler.

Currently working on all aspects of design, writing, programming, art, and audio on my own in Godot & GDScript, with the help of public resources available.


Rites of Purrgatory — Loop Exorcist Action Game

(2024-Present) Game Design, Programming

Rites of Purrgatory Title Screen

[🔗 itch.io]

Game designer and programmer for Rites of Purrgatory, a game made for the GMTK Game Jam 2025.

Contributing to the game's concept, mechanics, and game balance through iteration and gameplay prototyping. Also implementing much of the game's art and audio assets, putting in polish to improve game feel and communication.


THE GOLDEN GIRLS TAKE MANHATTAN DX — Persona Parody RPG

(2022-2023) Producer, Gameplay Programmer

Age is just a number...

The Golden Girls Take Manhattan DX will be releasing for Mac/PC this year!

Follow for updates! pic.twitter.com/p4seJqZBOT

— The Golden Girls Take Manhattan DX (@tggtmdx) March 3, 2023

(I recorded like, two frames of combat in this trailer)

[🔗 Twitter]

Previous Assistant Producer & Gameplay Programmer for THE GOLDEN GIRLS TAKE MANHATTAN DX, a parody freeware RPG concept based on The Golden Girls and the Shin Megami Tensei/Persona franchises originally slated for Winter 2023 before cancellation.

Handled scheduling, sprint planning, Clickup task management, documentation and cross-team communications.

Also working in-engine as a gameplay programmer, responsible for coding battle events & animation scripting, UX improvements, implementing particle effects, Unity inspector tools and general game polish.


SAVOR SABER — Cute Action-Adventure Feeding Game

(2018-2019) Lead, Producer

SAVOR SABER Gameplay

[🔗 Official Website] | [🔗 Twitter]

Co-Producer and Audio Designer for UCSC student game SAVOR SABER, an environmentalist feeding adventure game.

Winner of the UCSC Game Showcase's 2019 Visual Art & Worldbuilding Awards.

As co-producer, I prepare administrative documents, manage task lists, track team progress, and resolve team conflicts.

In addition, I create SFX and Music as the sole audio designer.


ORIGIN TRAIL — Atmospheric Fantasy Narrative Game

(2018-2019) Writer

[🔗 Official Website] | [🔗 Twitter]

Script and dialogue writer for the UCSC student game Origin Trail, a narrative traveling game about grief, impermanence, and seeing the sunset at the end of the world.

I create character concepts, backstories, design narrative events, & write event dialogue.


TYPOCRYPHA — Cyberpunk Typing RPG & Visual Novel

(2017-2018) Lead, Developer

TYPOCRYPHA Gameplay

[🔗 Official Website] | [🔗 itch.io Page] | [🔗 Twitter]

Project Lead for the UCSC Game Design and Arts Collaboration's 2018 extra-curricular game project, TYPOCRYPHA.

Winner of the UCSC Sammy Showcase's 2018 3rd Place Design Innovation Award.

Designed gameplay, pitched, and coined the title for the original concept of the game. Currently the lead director and project manager of the game, coordinating between design, writing, art, and audio staff members to work efficiently and effectively towards our creative vision.